Prometheon Studio
Powered by Elden Engine 3D
Prometheon Studio surfaces the complexity of a real-time simulation engine behind one coherent, minimal interface. Rendering, physics, AI generation and script execution are handled for you — so you focus on what you're building, not how.

Product Overview
An engine, a visual builder and an AI assistant in a single system. No integrations to wire together, nothing to glue. Everything below the surface is one coherent runtime.

AI System
Local models run offline on your machine. Cloud models unlock higher intelligence on demand. The system routes between them automatically.
Lightweight models run entirely on your hardware. No internet required. Full privacy. Available on the free tier to every creator.
Access larger, higher-capability models via cloud compute. Faster scene generation, smarter code, richer context understanding.
The system evaluates task complexity and routes automatically. Simple edits use local. Generative or multi-system tasks route to cloud when available.

Engine · Elden Engine 3D
Every feature of the engine is scriptable, configurable and AI-accessible. Built for scale from day one.
An early, separate preview track: a full native C++ rewrite of the editor, forked from Godot 4.8 and rebranded end-to-end, with its own native AI Chat panel built directly into the engine.
BVH-accelerated frustum and screen-size culling, automatic draw-call batching, and hierarchical LOD that collapses distant clusters into one simplified mesh with a smooth cross-fade — no pop-in.
A from-scratch native engine core in Rust, rendering directly on Vulkan — physically-based shading, cascaded shadow maps, and MSAA, running independently of the browser entirely.
Scene graph with dynamic streaming, environment system with daylight cycle, weather, fog, wind, and a procedural generation pipeline.
Generate scripts, UI layouts, scene configurations and debug recommendations directly from natural language inside the editor.
Drag-and-drop component system backed by a live code layer. Hybrid by design: lay it out visually, extend it in C# or JavaScript.
App Builder
Whether you think visually, prefer code, or want AI to scaffold the first draft — all three paths produce the same output and stay interoperable in real time.
Place objects, configure components and wire behaviors without touching code. Ideal for scene construction and UI layout.
Full access to the engine scripting API with hot reload, real-time debugging, breakpoints and watch expressions.
Describe what you want. The AI generates the code, scene configuration or system logic — then you refine it.
using Prometheon.UI; public class HUDSetup : ScriptBase { override void Start() { UI.CreatePanel("HUD") .AddHealthBar(anchor: Anchor.BottomLeft) .AddMinimap(anchor: Anchor.TopRight) .AddInventorySlots(8) .Bind(Player.Current); } }
Scripting API
Every engine system is exposed through a consistent C# API. Define your own commands that interact with physics, environment, rendering and simulation logic.
// Core engine control Game.SetGravity(-15f); Game.SetViewMode("first"); Physics.Pause(); // Environment + lighting Environment.SetTimeOfDay(21f); Environment.SetWeather("storm", 0.8f); Lighting.SetBloom(true, 1.5f); // Scene manipulation World.Create("wall", "box", 10f, 2f, 0f); World.SetColor("wall", "#3a3a3a"); World.Scale("wall", 1f, 4f, 8f); // Camera + player Camera.SetFOV(90f); Camera.Shake(2f, 0.6f); Player.Teleport(0f, 20f, 0f); Player.SetShirtColor("#cc2200");
Pricing
Full engine access on the free tier. Upgrade for cloud AI, collaboration and simulation offloading.
Full engine access with local AI. No time limit, no credit card.
Unlock cloud AI, advanced models and faster generation for serious creators.
Full team workspace, cloud simulation, real-time collaboration and enterprise support.