Powered by Elden Engine 3D

Simple interface.
Complex engine.

Prometheon Studio surfaces the complexity of a real-time simulation engine behind one coherent, minimal interface. Rendering, physics, AI generation and script execution are handled for you — so you focus on what you're building, not how.

EngineRust · Vulkan
Local AIOffline · Free
C# / JSHot reload
$0Starter tier

Product Overview

One platform. No context switching.

An engine, a visual builder and an AI assistant in a single system. No integrations to wire together, nothing to glue. Everything below the surface is one coherent runtime.

Prometheon Studio — Entry Point
↓
Visual Builder
Code Editor
AI Assistant Layer
↓
Elden Engine 3D
Physics
Rendering
Audio
Particles
Camera
ECS
Natural-language intelligence threaded through the editor
AI ASSISTANTDescribe it; the editor builds it
Rigid bodies mid-collision in the real-time simulator
SIMULATORReal-time physics, no bake step
Directed state graph with one active node
STATE MACHINEVisual logic, scriptable underneath
Glass tiles snapping to an alignment grid
UI BUILDERDrag to lay out, extend in code

AI System

Intelligence built into every layer.

Local models run offline on your machine. Cloud models unlock higher intelligence on demand. The system routes between them automatically.

Free · Offline

Local AI Models

Lightweight models run entirely on your hardware. No internet required. Full privacy. Available on the free tier to every creator.

  • Create a basic terrain mesh
  • Generate a physics script
  • Add a point light at position
Premium · Cloud

Cloud AI Models

Access larger, higher-capability models via cloud compute. Faster scene generation, smarter code, richer context understanding.

  • Build a forest with dynamic lighting
  • Create a physics-based rope system
  • Generate an inventory UI system
Hybrid · Adaptive

Adaptive Routing

The system evaluates task complexity and routes automatically. Simple edits use local. Generative or multi-system tasks route to cloud when available.

  • Auto-optimize scene for 60fps
  • Refactor scripting architecture
  • Generate full game mode logic

Engine · Elden Engine 3D

Production-grade systems, unified interface.

Every feature of the engine is scriptable, configurable and AI-accessible. Built for scale from day one.

Elden Engine — Native C++ Preview

An early, separate preview track: a full native C++ rewrite of the editor, forked from Godot 4.8 and rebranded end-to-end, with its own native AI Chat panel built directly into the engine.

BVH Culling & Auto-LOD

BVH-accelerated frustum and screen-size culling, automatic draw-call batching, and hierarchical LOD that collapses distant clusters into one simplified mesh with a smooth cross-fade — no pop-in.

Native Rendering Engine

A from-scratch native engine core in Rust, rendering directly on Vulkan — physically-based shading, cascaded shadow maps, and MSAA, running independently of the browser entirely.

RustVulkanPBRMSAA

Real-Time World Simulation

Scene graph with dynamic streaming, environment system with daylight cycle, weather, fog, wind, and a procedural generation pipeline.

AI Code & Scene Generator

Generate scripts, UI layouts, scene configurations and debug recommendations directly from natural language inside the editor.

Visual App Builder

Drag-and-drop component system backed by a live code layer. Hybrid by design: lay it out visually, extend it in C# or JavaScript.

App Builder

Three ways to build. One system.

Whether you think visually, prefer code, or want AI to scaffold the first draft — all three paths produce the same output and stay interoperable in real time.

Visual Drag-and-Drop

Place objects, configure components and wire behaviors without touching code. Ideal for scene construction and UI layout.

Direct Scripting (C# / JS)

Full access to the engine scripting API with hot reload, real-time debugging, breakpoints and watch expressions.

AI-Assisted Generation

Describe what you want. The AI generates the code, scene configuration or system logic — then you refine it.

Export Targets

Web AppDesktop App Game / SimulationDev Tool Interactive Story
GameUiBuilder.cs
using Prometheon.UI;

public class HUDSetup : ScriptBase {
  override void Start() {
    UI.CreatePanel("HUD")
      .AddHealthBar(anchor: Anchor.BottomLeft)
      .AddMinimap(anchor: Anchor.TopRight)
      .AddInventorySlots(8)
      .Bind(Player.Current);
  }
}

Scripting API

A command system that controls everything.

Every engine system is exposed through a consistent C# API. Define your own commands that interact with physics, environment, rendering and simulation logic.

engine-commands.cs
// Core engine control
Game.SetGravity(-15f);
Game.SetViewMode("first");
Physics.Pause();

// Environment + lighting
Environment.SetTimeOfDay(21f);
Environment.SetWeather("storm", 0.8f);
Lighting.SetBloom(true, 1.5f);

// Scene manipulation
World.Create("wall", "box", 10f, 2f, 0f);
World.SetColor("wall", "#3a3a3a");
World.Scale("wall", 1f, 4f, 8f);

// Camera + player
Camera.SetFOV(90f);
Camera.Shake(2f, 0.6f);
Player.Teleport(0f, 20f, 0f);
Player.SetShirtColor("#cc2200");

All API Classes

GameGravity, speed, view mode, combat, physics control
EnvironmentTime of day, weather, fog, wind, sky color
LightingSun, ambient, bloom, point lights, shadows
WorldCreate, move, rotate, scale, color, clone objects
PhysicsGravity, forces, impulses, material properties
CameraFOV, shake, view mode, distance, look target
PlayerTeleport, colors, speed, jump, sensitivity
AudioSFX, music, tones, volume controls
ParticlesExplosion, fire, smoke, magic, burst
TimedeltaTime, unscaledDeltaTime, scheduling

Pricing

Start free. Scale when ready.

Full engine access on the free tier. Upgrade for cloud AI, collaboration and simulation offloading.

Starter

Free / forever

Full engine access with local AI. No time limit, no credit card.

  • ✓Elden Engine 3D — full access
  • ✓Local AI models (offline)
  • ✓C# scripting runtime
  • ✓Visual App Builder
  • ✓Physics simulation
  • ✓Basic particle effects
  • —Cloud AI models
  • —Cloud collaboration
  • —Advanced simulation export
⬇ Download Free
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Pro Studio

$29 / month

Unlock cloud AI, advanced models and faster generation for serious creators.

  • ✓Everything in Free
  • ✓Cloud AI models (GPT-4 tier)
  • ✓Faster generation pipeline
  • ✓Advanced physics exports
  • ✓Priority rendering queue
  • ✓Extended asset storage
  • ✓Cloud simulation offloading
  • —Team collaboration
  • —Enterprise support
Contact for Studio Plan

Enterprise Team

Custom

Full team workspace, cloud simulation, real-time collaboration and enterprise support.

  • ✓Everything in Studio
  • ✓Unlimited team seats
  • ✓Real-time collaboration
  • ✓Private cloud deployment
  • ✓Dedicated AI compute
  • ✓Enterprise SLA
  • ✓Custom integrations
  • ✓Onboarding + training
  • ✓White-label export
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